{"id":9530,"date":"2023-01-29T23:42:33","date_gmt":"2023-01-29T23:42:33","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=9530"},"modified":"2023-01-29T23:42:33","modified_gmt":"2023-01-29T23:42:33","slug":"p0-b4-part-1187-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b4-part-1187-debugging-improvements\/","title":{"rendered":"P0-B4: Part 1187: Debugging, Improvements"},"content":{"rendered":"\n<p>I have finished all of the modelling and texturing for the tessera pieces.<\/p>\n\n\n\n<p>I am now experimenting with adding weights, constraints, and painting the modular pieces.<\/p>\n\n\n\n<p>The tessera system seems to work well, and should definitely have the sort of power and features that I need.<\/p>\n\n\n\n<p>As expected, I needed to make quite a few tweaks to the art, etc, to make it work properly with the tessera system.<\/p>\n\n\n\n<p>I am reasonably satisfied with how the randomly generated artwork works for now, the next step is integrating it into my actual project.<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have finished all of the modelling and texturing for the tessera pieces. I am now experimenting with adding weights, constraints, and painting the modular pieces. The tessera system seems to work well, and should definitely have the sort of power and features that I need. As expected, I needed to make quite a few [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,31,10,11],"tags":[],"class_list":["post-9530","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_b4","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9530"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=9530"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9530\/revisions"}],"predecessor-version":[{"id":9531,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9530\/revisions\/9531"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=9530"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=9530"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=9530"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}