{"id":9496,"date":"2023-01-01T22:10:32","date_gmt":"2023-01-01T22:10:32","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=9496"},"modified":"2023-01-01T22:23:02","modified_gmt":"2023-01-01T22:23:02","slug":"p0-b3-part-1173-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b3-part-1173-debugging-improvements\/","title":{"rendered":"P0-B3: Part 1173: Debugging, Improvements"},"content":{"rendered":"\n<p>The debugging is continuing to go well.<\/p>\n\n\n\n<p>I have fixed a somewhat serious issue with the grass rendering system that was causing grass to render twice in some cases.<\/p>\n\n\n\n<p>I have also fixed several issues with the AI code, and som eothe rissues with guis.<\/p>\n\n\n\n<p>I have also made changes to how the crafting system works, to make it more user friendly.<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The debugging is continuing to go well. I have fixed a somewhat serious issue with the grass rendering system that was causing grass to render twice in some cases. I have also fixed several issues with the AI code, and som eothe rissues with guis. I have also made changes to how the crafting system [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,30,10,11],"tags":[],"class_list":["post-9496","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_b3","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9496"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=9496"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9496\/revisions"}],"predecessor-version":[{"id":9497,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9496\/revisions\/9497"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=9496"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=9496"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=9496"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}