{"id":9477,"date":"2022-12-11T16:07:21","date_gmt":"2022-12-11T16:07:21","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=9477"},"modified":"2022-12-11T16:07:38","modified_gmt":"2022-12-11T16:07:38","slug":"p0-b3-part-1166-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b3-part-1166-debugging-improvements\/","title":{"rendered":"P0-B3: Part 1166: Debugging, Improvements"},"content":{"rendered":"\n<p>In addition to fixing a bug with texture painting on non-earthlike planets, I have also been working on several fixes and improvements to the water for earthlike worlds.<\/p>\n\n\n\n<p>There was a long standing bug here which caused the wate to become invisible when the scene lighting was at a particularly high or low angle (such as, for example, sunrise or sunset).<\/p>\n\n\n\n<p>I had to make some changes to the shader to fix this.<\/p>\n\n\n\n<p>I also fixed a bug where the &#8220;beach&#8221; texture would not show up properly around the coastal areas.<\/p>\n\n\n\n<p>The water still needs a lot of improvement though, it still doesn&#8217;t have full support for lighting (It seems to &#8220;glow&#8221; at night, even when no lights are present) and the transitions between LODS are very obvious (The system uses a texture only at long ranges, and a water shader at close ranges).<\/p>\n\n\n\n<p>Other than that though, the testing and debugging is going well.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In addition to fixing a bug with texture painting on non-earthlike planets, I have also been working on several fixes and improvements to the water for earthlike worlds. There was a long standing bug here which caused the wate to become invisible when the scene lighting was at a particularly high or low angle (such [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,30,10,11],"tags":[],"class_list":["post-9477","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_b3","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9477"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=9477"}],"version-history":[{"count":2,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9477\/revisions"}],"predecessor-version":[{"id":9479,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9477\/revisions\/9479"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=9477"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=9477"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=9477"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}