{"id":9453,"date":"2022-11-20T14:33:11","date_gmt":"2022-11-20T14:33:11","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=9453"},"modified":"2022-11-20T14:33:11","modified_gmt":"2022-11-20T14:33:11","slug":"p0-b3-part-1156-story-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b3-part-1156-story-improvements\/","title":{"rendered":"P0-B3: Part 1156: Story, Improvements"},"content":{"rendered":"\n<p>The story improvements are working well.<\/p>\n\n\n\n<p>I have added support for timers (to advance story events after a specific time period) and the ability to spawn enemies and structures at specific locations.<\/p>\n\n\n\n<p>I have also began adding the key events for the main story, and the supporting logic that ties them together.<\/p>\n\n\n\n<p>I have also added various callbacks and events that will make it easier to extend this system in the future.<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The story improvements are working well. I have added support for timers (to advance story events after a specific time period) and the ability to spawn enemies and structures at specific locations. I have also began adding the key events for the main story, and the supporting logic that ties them together. I have also [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,30,10,11],"tags":[],"class_list":["post-9453","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_b3","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9453"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=9453"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9453\/revisions"}],"predecessor-version":[{"id":9454,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9453\/revisions\/9454"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=9453"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=9453"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=9453"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}