{"id":9434,"date":"2022-11-06T19:54:11","date_gmt":"2022-11-06T19:54:11","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=9434"},"modified":"2022-11-06T19:55:41","modified_gmt":"2022-11-06T19:55:41","slug":"p0-b3-part-1149-story-artwork","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b3-part-1149-story-artwork\/","title":{"rendered":"P0-B3: Part 1149: Story, Artwork"},"content":{"rendered":"\n<p>I have started the texturing for the artwork that I am working on.<\/p>\n\n\n\n<p>It will be quite basic for now, but th egoal is to learn how to properly texture large objects in this project.<\/p>\n\n\n\n<p>I need to look at things like texture density, multiple UV&#8217;s, multiple models, etc.<\/p>\n\n\n\n<p>Finally, I will need to add dynamic objects, such as doors, elevators, etc, with animations and control logic.<\/p>\n\n\n\n<p>There are also some issues with some gaps appearing between different parts of the model, which need to be fixed.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have started the texturing for the artwork that I am working on. It will be quite basic for now, but th egoal is to learn how to properly texture large objects in this project. I need to look at things like texture density, multiple UV&#8217;s, multiple models, etc. Finally, I will need to add [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,30,10,11],"tags":[],"class_list":["post-9434","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_b3","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9434"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=9434"}],"version-history":[{"count":2,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9434\/revisions"}],"predecessor-version":[{"id":9437,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9434\/revisions\/9437"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=9434"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=9434"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=9434"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}