{"id":9373,"date":"2022-09-11T10:41:21","date_gmt":"2022-09-11T09:41:21","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=9373"},"modified":"2022-09-11T10:42:16","modified_gmt":"2022-09-11T09:42:16","slug":"p0-b3-part-1127-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b3-part-1127-debugging-improvements\/","title":{"rendered":"P0-B3: Part 1127: Debugging, Improvements"},"content":{"rendered":"\n<p>Most of the core features that I need for the story elements are now working.<\/p>\n\n\n\n<p>I can create navigation objects within star systems and on planets, etc, that can guide the player to specific locations, and I can create objects at those locations, aligned properly with the terrain, when the player gets close enough.<\/p>\n\n\n\n<p>With the system that I have now, it should be basically possible to determine the correct placement position of an object on the surface of a planet before that planet, or even that system, has even loaded!<\/p>\n\n\n\n<p>There is still quite a bit of debugging, etc, to do, but so far, I am making good progress.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/zEacfqF\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/zEacfqFl.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/lgEQL68\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/lgEQL68l.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/D5AuJoY\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/D5AuJoYl.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/LYeYD9n\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/LYeYD9nl.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/zwWPtZa\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/zwWPtZal.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/eaFH8aL\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/eaFH8aLl.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Most of the core features that I need for the story elements are now working. I can create navigation objects within star systems and on planets, etc, that can guide the player to specific locations, and I can create objects at those locations, aligned properly with the terrain, when the player gets close enough. With [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,30,10,11],"tags":[],"class_list":["post-9373","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_b3","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9373"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=9373"}],"version-history":[{"count":2,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9373\/revisions"}],"predecessor-version":[{"id":9376,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9373\/revisions\/9376"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=9373"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=9373"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=9373"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}