{"id":9319,"date":"2022-07-24T20:36:41","date_gmt":"2022-07-24T19:36:41","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=9319"},"modified":"2022-07-24T20:36:41","modified_gmt":"2022-07-24T19:36:41","slug":"p0-b2-part-1103-improvements-debugging","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b2-part-1103-improvements-debugging\/","title":{"rendered":"P0-B2: Part 1103: Improvements, Debugging"},"content":{"rendered":"\n<p>I am now working on a complex system that is designed to add a number of decoration objects to cities, including signs, posters, neon lights, etc.<\/p>\n\n\n\n<p>This system must be pseuorandom (So, each city will have a unique configuration, but this configuration should not change between loads or between visits to the city).<\/p>\n\n\n\n<p>So far, the work I have done is going well, the challenge is to make sure that all of the decoration items are rotated, placed, and scaled, correctly for each building and object type.<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I am now working on a complex system that is designed to add a number of decoration objects to cities, including signs, posters, neon lights, etc. This system must be pseuorandom (So, each city will have a unique configuration, but this configuration should not change between loads or between visits to the city). So far, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,29,10,11],"tags":[],"class_list":["post-9319","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_b2","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9319"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=9319"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9319\/revisions"}],"predecessor-version":[{"id":9320,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9319\/revisions\/9320"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=9319"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=9319"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=9319"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}