{"id":9307,"date":"2022-07-10T02:11:46","date_gmt":"2022-07-10T01:11:46","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=9307"},"modified":"2022-07-10T02:11:46","modified_gmt":"2022-07-10T01:11:46","slug":"p0-b2-part-1097-improvements-debugging","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b2-part-1097-improvements-debugging\/","title":{"rendered":"P0-B2: Part 1097: Improvements, Debugging"},"content":{"rendered":"\n<p>The next goal that I have been working on is the randomised city system.<\/p>\n\n\n\n<p>I have been making improvements to the random building creator system. There were some minor bugs with the algorithm, which have been fixed, and I have also made other improvements, including a new algorithm to add special interactible buildings to the system.<\/p>\n\n\n\n<p>I have also started working on significant improvements to the random NPC system. I want to replace all of the existing NPC&#8217;s with randomised ones.<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The next goal that I have been working on is the randomised city system. I have been making improvements to the random building creator system. There were some minor bugs with the algorithm, which have been fixed, and I have also made other improvements, including a new algorithm to add special interactible buildings to the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,29,10,11],"tags":[],"class_list":["post-9307","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_b2","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9307"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=9307"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9307\/revisions"}],"predecessor-version":[{"id":9308,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9307\/revisions\/9308"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=9307"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=9307"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=9307"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}