{"id":9281,"date":"2022-06-19T23:58:03","date_gmt":"2022-06-19T22:58:03","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=9281"},"modified":"2022-06-20T00:01:31","modified_gmt":"2022-06-19T23:01:31","slug":"p0-b2-part-1088-improvements-debugging","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b2-part-1088-improvements-debugging\/","title":{"rendered":"P0-B2: Part 1088: Improvements, Debugging"},"content":{"rendered":"\n<p>The new terrainscanning feature is now, basically, done. At least in concept.<\/p>\n\n\n\n<p>There was a complex bug deep within the multi-threaded code that took some time to solve, but the system now works well.<\/p>\n\n\n\n<p>The next goal is to use this feature for a practical purpose. I intend to add NPC vehicles flying between cities, using the terrain scanner to determine where the cities are before they load in.<\/p>\n\n\n\n<p>I also intend to allow the player to use these transport vehicles themselves.<\/p>\n\n\n\n<p>This, should make earthlike worlds at least feel much more lived in and less empty.<\/p>\n\n\n\n<p>I also intend to make other improvements to the randomly generated cities shortly too.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/QYVP98C\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/QYVP98Cm.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/MAjpcaL\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/MAjpcaLm.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>The new terrainscanning feature is now, basically, done. At least in concept. There was a complex bug deep within the multi-threaded code that took some time to solve, but the system now works well. The next goal is to use this feature for a practical purpose. I intend to add NPC vehicles flying between cities, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,29,10,11],"tags":[],"class_list":["post-9281","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p0_b2","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9281"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=9281"}],"version-history":[{"count":3,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9281\/revisions"}],"predecessor-version":[{"id":9288,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9281\/revisions\/9288"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=9281"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=9281"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=9281"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}