{"id":9237,"date":"2022-05-22T23:55:32","date_gmt":"2022-05-22T22:55:32","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=9237"},"modified":"2022-05-23T00:00:41","modified_gmt":"2022-05-22T23:00:41","slug":"p0-b2-part-1075-improvements-debugging","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b2-part-1075-improvements-debugging\/","title":{"rendered":"P0-B2: Part 1075: Improvements, Debugging"},"content":{"rendered":"\n<p>I am still making improvements to and fixing bugs with the AI system.<\/p>\n\n\n\n<p>The AI is now smarter, and behaved more realistically in combat. It is also, however, possible to hide and escape from the AI more easily.<\/p>\n\n\n\n<p>The AI will also respond to gunshots, and investigate if a shot is heard.<\/p>\n\n\n\n<p>In addition, different weapons produce different amounts of noise, rocket launchers and rifles are extremely noisy, but silenced weapons and bows are extremely quiet.<\/p>\n\n\n\n<p>This reflects the fact that I want players to have the ability to play the game in any number of ways, from combat, to stealth, to diplomacy, etc.<\/p>\n\n\n\n<p>Players can avoid the AI, engage in combat, or use stealth.<\/p>\n\n\n\n<p>There are a few new features that I want to add in the next week or so, such as adding a silenced pistol weapon and an &#8220;active camo&#8221; item that will make the player completely invisible while it is in use.<\/p>\n\n\n\n<p>There are other new features that I will probably need to postpone for a while, such as location-based damage (headshots do more damage than body shots, etc) and a &#8220;cone&#8221; of fire (so the closer a player is to a target, the more likely a weapon is to hit).<\/p>\n\n\n\n<p>I could then make, for example, silenced pistols very quiet, but only effective at close range, while rifles are very effective at long range, but are extremely noisy.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/FebIQfW\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/FebIQfWm.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>I am still making improvements to and fixing bugs with the AI system. The AI is now smarter, and behaved more realistically in combat. It is also, however, possible to hide and escape from the AI more easily. The AI will also respond to gunshots, and investigate if a shot is heard. In addition, different [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,29,10,11],"tags":[],"class_list":["post-9237","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_b2","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9237"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=9237"}],"version-history":[{"count":2,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9237\/revisions"}],"predecessor-version":[{"id":9240,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9237\/revisions\/9240"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=9237"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=9237"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=9237"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}