{"id":9235,"date":"2022-05-22T23:50:36","date_gmt":"2022-05-22T22:50:36","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=9235"},"modified":"2022-05-22T23:50:36","modified_gmt":"2022-05-22T22:50:36","slug":"p0-b2-part-1074-improvements-debugging","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b2-part-1074-improvements-debugging\/","title":{"rendered":"P0-B2: Part 1074: Improvements, Debugging"},"content":{"rendered":"\n<p>I have been making extensive improvements to the AI in the project.<\/p>\n\n\n\n<p>Firstly, I have added the Ability for AI to spawn within randomly generated buildings. These I enemies are programmed to defend static locations, instead of patrolling around like the existing AI enemies.<\/p>\n\n\n\n<p>I have also added arc of sight and line of sight checks to the AI, in addition to a lot more features that substantiallyimprove the capabilities of the AI.<\/p>\n\n\n\n<p>It is now possible to sneak past the AI by hiding behind objects, or approach from the rear undetected.<\/p>\n\n\n\n<p>I am also working on fixing a number of bugs, and making additional quality of life improvements.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/BKnHt77\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/BKnHt77m.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/2GWwO5R\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/2GWwO5Rm.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>I have been making extensive improvements to the AI in the project. Firstly, I have added the Ability for AI to spawn within randomly generated buildings. These I enemies are programmed to defend static locations, instead of patrolling around like the existing AI enemies. I have also added arc of sight and line of sight [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,29,10,11],"tags":[],"class_list":["post-9235","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_b2","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9235"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=9235"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9235\/revisions"}],"predecessor-version":[{"id":9236,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9235\/revisions\/9236"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=9235"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=9235"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=9235"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}