{"id":9230,"date":"2022-05-15T21:08:29","date_gmt":"2022-05-15T20:08:29","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=9230"},"modified":"2022-05-15T21:08:29","modified_gmt":"2022-05-15T20:08:29","slug":"p0-b2-part-1072-improvements-debugging","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b2-part-1072-improvements-debugging\/","title":{"rendered":"P0-B2: Part 1072: Improvements, Debugging"},"content":{"rendered":"\n<p>I have added hackable cameras (Which can be rotated, etc) and hackable doors and gates.<\/p>\n\n\n\n<p>This system is quite powerful, and I can extend it in the future to add even more features.<\/p>\n\n\n\n<p>I have also added the ability to highlight nearby objects that can be hacked, and the ability to enable\/disable turrets.<\/p>\n\n\n\n<p>I have also run some tests in the field, and made some other minor changes and improvements.<\/p>\n\n\n\n<p>The next step is to integrate these items with the world generator, so that they spawn at random as the player explores the world. I also want to add randomly spawning enemy AI characters and a stealth mechanic, as well as some new weapons, so that the player has more options in how they want to approach gameplay (IE, combat, hacking, or stealth, etc).<\/p>\n\n\n\n<p><\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/NyLh0zC\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/NyLh0zCm.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/nmVICCG\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/nmVICCGm.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>I have added hackable cameras (Which can be rotated, etc) and hackable doors and gates. This system is quite powerful, and I can extend it in the future to add even more features. I have also added the ability to highlight nearby objects that can be hacked, and the ability to enable\/disable turrets. I have [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,29,10,11],"tags":[],"class_list":["post-9230","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_b2","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9230"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=9230"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9230\/revisions"}],"predecessor-version":[{"id":9231,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9230\/revisions\/9231"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=9230"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=9230"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=9230"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}