{"id":9224,"date":"2022-05-15T20:59:56","date_gmt":"2022-05-15T19:59:56","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=9224"},"modified":"2022-05-15T21:01:34","modified_gmt":"2022-05-15T20:01:34","slug":"p0-b2-part-1071-improvements-debugging","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b2-part-1071-improvements-debugging\/","title":{"rendered":"P0-B2: Part 1071: Improvements, Debugging"},"content":{"rendered":"\n<p>The turrets are now basically working.<\/p>\n\n\n\n<p>They will automatically scan for and attack the player when the player enters their range and arc of sight, etc.<\/p>\n\n\n\n<p>I have also added ballistic trajectories to the turrets. The current turrets that I am using (for starships, etc) don&#8217;t need gravity, but turrets operating on planets do.<\/p>\n\n\n\n<p>I have also added the ability for the turrets to damage the player, etc.<\/p>\n\n\n\n<p>The next step is to add the hacking element, and add more items that can be interacted with.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The turrets are now basically working. They will automatically scan for and attack the player when the player enters their range and arc of sight, etc. I have also added ballistic trajectories to the turrets. The current turrets that I am using (for starships, etc) don&#8217;t need gravity, but turrets operating on planets do. I [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,29,10,11],"tags":[],"class_list":["post-9224","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_b2","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9224"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=9224"}],"version-history":[{"count":2,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9224\/revisions"}],"predecessor-version":[{"id":9228,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9224\/revisions\/9228"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=9224"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=9224"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=9224"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}