{"id":9147,"date":"2022-03-27T21:58:09","date_gmt":"2022-03-27T20:58:09","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=9147"},"modified":"2022-03-27T21:58:09","modified_gmt":"2022-03-27T20:58:09","slug":"p0-b1-part-1048-dynamic-enemies","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b1-part-1048-dynamic-enemies\/","title":{"rendered":"P0-B1: Part 1048: Dynamic Enemies"},"content":{"rendered":"\n<p>The character creator for the enemies is going very well.<\/p>\n\n\n\n<p>I have added just a handful of clothing and costume types, but even so there is quite a bit of randomness.<\/p>\n\n\n\n<p>In future, I should be able to use this for randomising all NPC&#8217;s in the game (Which are currently randomly chosen from a random list of preset NPC&#8217;s), in addition to, eventually, the player. That is, unless I decide to transition away from the M3D system.<\/p>\n\n\n\n<p>The next goal is to animate the enemies and work on the AI logic.<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The character creator for the enemies is going very well. I have added just a handful of clothing and costume types, but even so there is quite a bit of randomness. In future, I should be able to use this for randomising all NPC&#8217;s in the game (Which are currently randomly chosen from a random [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,28,10,11],"tags":[],"class_list":["post-9147","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_b1","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9147"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=9147"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9147\/revisions"}],"predecessor-version":[{"id":9148,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9147\/revisions\/9148"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=9147"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=9147"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=9147"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}