{"id":9145,"date":"2022-03-27T21:55:01","date_gmt":"2022-03-27T20:55:01","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=9145"},"modified":"2022-03-27T21:55:01","modified_gmt":"2022-03-27T20:55:01","slug":"p0-b1-part-1047-dynamic-enemies","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b1-part-1047-dynamic-enemies\/","title":{"rendered":"P0-B1: Part 1047: Dynamic Enemies"},"content":{"rendered":"\n<p>The next goal is to create simple random enemies to populate the worlds of the project.<\/p>\n\n\n\n<p>I am using the now-obsolete Morph3D character system, and using this I should be able to create a randomised group of enemies with different clothing and costume types.<br><br>There should be support for different &#8220;factions&#8221; or groups of enemies, and enemies from different factions should attack each other, as well as interact with native wildlife.<\/p>\n\n\n\n<p>This system will be simple for now, but I intend to build on it extensively later.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The next goal is to create simple random enemies to populate the worlds of the project. I am using the now-obsolete Morph3D character system, and using this I should be able to create a randomised group of enemies with different clothing and costume types. There should be support for different &#8220;factions&#8221; or groups of enemies, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,28,10,11],"tags":[],"class_list":["post-9145","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_b1","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9145"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=9145"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9145\/revisions"}],"predecessor-version":[{"id":9146,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9145\/revisions\/9146"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=9145"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=9145"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=9145"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}