{"id":9088,"date":"2022-02-13T07:05:17","date_gmt":"2022-02-13T07:05:17","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=9088"},"modified":"2022-02-13T07:05:17","modified_gmt":"2022-02-13T07:05:17","slug":"p0-b1-part-1025-improvements-random-story-system","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b1-part-1025-improvements-random-story-system\/","title":{"rendered":"P0-B1: Part 1025: Improvements, Random Story System"},"content":{"rendered":"\n<p>I have made several improvements to the project, including improvements to the grass exclusion system.<\/p>\n\n\n\n<p>I have added instancing to the grass, to fix a bug which causeed the grass exclusion texture to duplicate across neighbouring terrain chunks.<\/p>\n\n\n\n<p>The next major goal is to work on the preliminary support for the dynamic story system.<\/p>\n\n\n\n<p>This will require a lot of work.<br><br>I have the system mostly planned out now. <br><br>The next goals are to improve the user interaction system, and to randomly spawn NPC&#8217;s in the world that the player can interact with. There are also other preliminary features that I need to add. <\/p>\n\n\n\n<p>I can then work on adding the immersive features and story features themselves.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have made several improvements to the project, including improvements to the grass exclusion system. I have added instancing to the grass, to fix a bug which causeed the grass exclusion texture to duplicate across neighbouring terrain chunks. The next major goal is to work on the preliminary support for the dynamic story system. This [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,28,10,11],"tags":[],"class_list":["post-9088","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_b1","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9088"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=9088"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9088\/revisions"}],"predecessor-version":[{"id":9089,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9088\/revisions\/9089"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=9088"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=9088"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=9088"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}