{"id":9074,"date":"2022-01-30T14:56:58","date_gmt":"2022-01-30T14:56:58","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=9074"},"modified":"2022-01-30T14:56:58","modified_gmt":"2022-01-30T14:56:58","slug":"p0-b1-part-1019-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b1-part-1019-debugging-improvements\/","title":{"rendered":"P0-B1: Part 1019: Debugging, Improvements"},"content":{"rendered":"\n<p>I have added support for dynamic object distances to the ground cover system. Trees, rocks, and random items, etc, are  governed by this system, so increasing the view distance makes a big difference to the realism of the world, at the cost of performance.<\/p>\n\n\n\n<p>I have also made some improvements to the region manager system. There were some bugs with the audio system, I have rewritten this, so that as the player moved through the world the ambient audio changes with them. <\/p>\n\n\n\n<p>I have also created another sequence of guided tests and tutorials for the project.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/unj5cPK\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/unj5cPKm.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/PZAB2qI\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/PZAB2qIm.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/33rfzHQ\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/33rfzHQm.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/H7iEoYe\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/H7iEoYem.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/4aInAAH\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/4aInAAHm.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>I have added support for dynamic object distances to the ground cover system. Trees, rocks, and random items, etc, are governed by this system, so increasing the view distance makes a big difference to the realism of the world, at the cost of performance. I have also made some improvements to the region manager system. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,28,10,11],"tags":[],"class_list":["post-9074","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_b1","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9074"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=9074"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9074\/revisions"}],"predecessor-version":[{"id":9075,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9074\/revisions\/9075"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=9074"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=9074"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=9074"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}