{"id":9069,"date":"2022-01-30T14:50:52","date_gmt":"2022-01-30T14:50:52","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=9069"},"modified":"2022-01-30T14:51:49","modified_gmt":"2022-01-30T14:51:49","slug":"p0-b1-part-1018-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b1-part-1018-debugging-improvements\/","title":{"rendered":"P0-B1: Part 1018: Debugging, Improvements"},"content":{"rendered":"\n<p>I have decided to postpone the lighting issue for now. This is a complex issue with a non-critical system, so I don&#8217;t have the time to fix it right now.<\/p>\n\n\n\n<p><a href=\"https:\/\/imgur.com\/qg5bWwv\"><\/a><a href=\"https:\/\/imgur.com\/qg5bWwv\"><\/a><a href=\"https:\/\/imgur.com\/qg5bWwv\"><\/a><\/p>\n\n\n\n<p>I have finished improving the world generation though. Random objects are now spawing in the correct location, and with the correct random density variations.<\/p>\n\n\n\n<p>The next goal is to improve this system to add variable render distances for the ground cover objects. Currently this is hard coded.<\/p>\n\n\n\n<p><a href=\"https:\/\/imgur.com\/qg5bWwv\"><\/a><\/p>\n\n\n\n<a href=\"https:\/\/imgur.com\/qg5bWwv\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/qg5bWwvm.jpg\" title=\"source: imgur.com\" \/><\/a>\n\n\n\n\n<p><a href=\"https:\/\/imgur.com\/qg5bWwv\"><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have decided to postpone the lighting issue for now. This is a complex issue with a non-critical system, so I don&#8217;t have the time to fix it right now. I have finished improving the world generation though. Random objects are now spawing in the correct location, and with the correct random density variations. The [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,28,10,11],"tags":[],"class_list":["post-9069","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_b1","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9069"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=9069"}],"version-history":[{"count":3,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9069\/revisions"}],"predecessor-version":[{"id":9073,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9069\/revisions\/9073"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=9069"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=9069"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=9069"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}