{"id":9066,"date":"2022-01-23T03:50:27","date_gmt":"2022-01-23T03:50:27","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=9066"},"modified":"2022-01-30T14:46:20","modified_gmt":"2022-01-30T14:46:20","slug":"p0-b1-part-1017-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-b1-part-1017-debugging-improvements\/","title":{"rendered":"P0-B1: Part 1017: Debugging, Improvements"},"content":{"rendered":"\n<p>I have still improving and debugging the random planet generator. <\/p>\n\n\n\n<p>It is going well, however I did discover a bug with the day\/night cycle, which seems to occur intermittently. I have not yet tracked down the exact cause of this issue.<\/p>\n\n\n\n<p>Everything else seems to be going ok, and the next goal is to improve the density distribution of random objects on worlds with a lot of ground cover (Forested worlds, etc). <br><br>I need to create a dense distribution without causing too much of a framerate hit.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/5BZbWhJ\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/5BZbWhJm.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/UjNRh92\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/UjNRh92m.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/fYeKFlB\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/fYeKFlBm.jpg\" alt=\"\" title=\"source: imgur.com\"\/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>I have still improving and debugging the random planet generator. It is going well, however I did discover a bug with the day\/night cycle, which seems to occur intermittently. I have not yet tracked down the exact cause of this issue. Everything else seems to be going ok, and the next goal is to improve [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,28,10,11],"tags":[],"class_list":["post-9066","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_b1","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9066"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=9066"}],"version-history":[{"count":2,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9066\/revisions"}],"predecessor-version":[{"id":9070,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9066\/revisions\/9070"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=9066"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=9066"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=9066"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}