{"id":9028,"date":"2021-12-26T12:52:28","date_gmt":"2021-12-26T12:52:28","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=9028"},"modified":"2021-12-26T12:53:18","modified_gmt":"2021-12-26T12:53:18","slug":"p0-a11-part-1003-beta-testing","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a11-part-1003-beta-testing\/","title":{"rendered":"P0-A11: Part 1003: Beta Testing"},"content":{"rendered":"\n<p>Testing and improvements are continuing to go well.<\/p>\n\n\n\n<p>I will continue testing and improving the project well into the beta.<\/p>\n\n\n\n<p>I believe I have basically finished the pre-beta stage, including the debugging, at this point.<\/p>\n\n\n\n<p>There are two or three main bugs left to solve. One is the AI bug, the other is the Position bug, both of which I posted about already, and there is also, potentially, an issue with collision when changing star systems.<\/p>\n\n\n\n<p>I am most concerned about the Position bug. I can&#8217;t seem to reproduce this reliably, but the persistent location system is complex, so a bug here is worrying.<\/p>\n\n\n\n<p>I intend to start working on these bugs now, and fix them early next year.<\/p>\n\n\n\n<p><a href=\"https:\/\/imgur.com\/QyPXA3W\"><\/a><\/p>\n\n\n\n<a href=\"https:\/\/imgur.com\/QyPXA3W\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/QyPXA3Wm.jpg\" title=\"source: imgur.com\" \/><\/a>\n\n\n\n\n<p><a href=\"https:\/\/imgur.com\/QyPXA3W\"><\/a><\/p>\n\n\n\n<p><a href=\"https:\/\/imgur.com\/QyPXA3W\"><\/a><\/p>\n\n\n\n<p><a href=\"https:\/\/imgur.com\/QyPXA3W\"><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Testing and improvements are continuing to go well. I will continue testing and improving the project well into the beta. I believe I have basically finished the pre-beta stage, including the debugging, at this point. There are two or three main bugs left to solve. One is the AI bug, the other is the Position [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,27,10,11],"tags":[],"class_list":["post-9028","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_a11","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9028"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=9028"}],"version-history":[{"count":2,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9028\/revisions"}],"predecessor-version":[{"id":9030,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/9028\/revisions\/9030"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=9028"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=9028"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=9028"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}