{"id":8946,"date":"2021-10-24T07:50:46","date_gmt":"2021-10-24T06:50:46","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8946"},"modified":"2021-10-24T07:50:46","modified_gmt":"2021-10-24T06:50:46","slug":"p0-a11-part-971-server-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a11-part-971-server-improvements\/","title":{"rendered":"P0-A11: Part 971: Server, Improvements"},"content":{"rendered":"\n<p>I am in the process of rewriting the server system to use syncvars rather than commands to update the state of connected players.<\/p>\n\n\n\n<p>Previously, I was updating the state of these clients by sending messages in a loop, but this very quickly overwhelms the network when the user count increases.<\/p>\n\n\n\n<p>Using syncvars to sync the data is the correct way, but this will involve extensive changes and improvements to my code.<\/p>\n\n\n\n<p>So far, I have a proof of concept working, and I next need to integrate this with my existing system.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I am in the process of rewriting the server system to use syncvars rather than commands to update the state of connected players. Previously, I was updating the state of these clients by sending messages in a loop, but this very quickly overwhelms the network when the user count increases. Using syncvars to sync the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,27,10,11],"tags":[],"class_list":["post-8946","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_a11","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8946"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8946"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8946\/revisions"}],"predecessor-version":[{"id":8947,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8946\/revisions\/8947"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8946"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8946"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8946"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}