{"id":8928,"date":"2021-10-03T18:57:25","date_gmt":"2021-10-03T17:57:25","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8928"},"modified":"2021-10-03T18:57:25","modified_gmt":"2021-10-03T17:57:25","slug":"p0-a11-part-964-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a11-part-964-debugging-improvements\/","title":{"rendered":"P0-A11: Part 964: Debugging, Improvements"},"content":{"rendered":"\n<p>I have made some improvements to the NPC AI system. <\/p>\n\n\n\n<p>The NPC&#8217;s in cities will now travel between work, home, and entertainment buildings. <br><br>The home and work buildings are chosen randomly, and assigned to each AI, so each AI has a unique workplace and home.<\/p>\n\n\n\n<p>This system can be improved massively in the future, but this is a good starting point for a more in-depth NPCAI system.<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have made some improvements to the NPC AI system. The NPC&#8217;s in cities will now travel between work, home, and entertainment buildings. The home and work buildings are chosen randomly, and assigned to each AI, so each AI has a unique workplace and home. This system can be improved massively in the future, but [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,27,10,11],"tags":[],"class_list":["post-8928","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_a11","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8928"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8928"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8928\/revisions"}],"predecessor-version":[{"id":8929,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8928\/revisions\/8929"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8928"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8928"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8928"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}