{"id":8926,"date":"2021-10-03T18:54:21","date_gmt":"2021-10-03T17:54:21","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8926"},"modified":"2021-10-03T18:54:21","modified_gmt":"2021-10-03T17:54:21","slug":"p0-a11-part-963-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a11-part-963-debugging-improvements\/","title":{"rendered":"P0-A11: Part 963: Debugging, Improvements"},"content":{"rendered":"\n<p>The city generation algorithm improvements are now basically done.<br><br>The city generation is much more realistic, and I have tested the AI generation, and made sure that critical buildings only spawn within contact with a road.<\/p>\n\n\n\n<p>There are quite a few things I could do to improve this in the future, but I think these improvements are sufficient for now.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/rGdGpnR\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/rGdGpnRm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/9zXkz9g\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/9zXkz9gm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/Cw6pfYk\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/Cw6pfYkm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/hNGKmiW\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/hNGKmiWm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/QWYAzpa\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/QWYAzpam.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/YqLKHdm\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/YqLKHdmm.jpg\" alt=\"\"\/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>The city generation algorithm improvements are now basically done. The city generation is much more realistic, and I have tested the AI generation, and made sure that critical buildings only spawn within contact with a road. There are quite a few things I could do to improve this in the future, but I think these [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,27,10,11],"tags":[],"class_list":["post-8926","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_a11","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8926"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8926"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8926\/revisions"}],"predecessor-version":[{"id":8927,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8926\/revisions\/8927"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8926"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8926"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8926"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}