{"id":8924,"date":"2021-10-03T18:47:32","date_gmt":"2021-10-03T17:47:32","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8924"},"modified":"2021-10-03T18:47:32","modified_gmt":"2021-10-03T17:47:32","slug":"p0-a11-part-962-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a11-part-962-debugging-improvements\/","title":{"rendered":"P0-A11: Part 962: Debugging, Improvements"},"content":{"rendered":"\n<p>The city generation algorithm is going well. <\/p>\n\n\n\n<p>There are still some issues to solve, but I have a concept working for a more realistic street generation system.<\/p>\n\n\n\n<p>I will need to test this with the AI graph generation, and I will need to make sure that essential buildings that the player can enter all have road access.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/68EDqp7\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/68EDqp7m.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/esQ57yY\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/esQ57yYm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/nBfrbVJ\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/nBfrbVJm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/ntra4cV\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/ntra4cVm.jpg\" alt=\"\"\/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>The city generation algorithm is going well. There are still some issues to solve, but I have a concept working for a more realistic street generation system. I will need to test this with the AI graph generation, and I will need to make sure that essential buildings that the player can enter all have [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,27,10,11],"tags":[],"class_list":["post-8924","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_a11","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8924"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8924"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8924\/revisions"}],"predecessor-version":[{"id":8925,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8924\/revisions\/8925"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8924"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8924"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8924"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}