{"id":8916,"date":"2021-09-26T21:51:27","date_gmt":"2021-09-26T20:51:27","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8916"},"modified":"2021-09-26T21:51:27","modified_gmt":"2021-09-26T20:51:27","slug":"p0-a11-part-958-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a11-part-958-debugging-improvements\/","title":{"rendered":"P0-A11: Part 958: Debugging, Improvements"},"content":{"rendered":"\n<p>I have made good progress with the algorithm to detect cities and structures.<\/p>\n\n\n\n<p>It turns out that there was in fact a bug in the code that was generating pseudorandom chunk seeds for the terrain chunks, and this was causing the locations of the detected cities, etc, to be incorrect.<\/p>\n\n\n\n<p>I have fixed this bug, and I have a working concept for the algorithm working. The only problem now is that it is too slow to run in real time, so it will need to be multi-threaded.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/wdrsomq\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/wdrsomqm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have made good progress with the algorithm to detect cities and structures. It turns out that there was in fact a bug in the code that was generating pseudorandom chunk seeds for the terrain chunks, and this was causing the locations of the detected cities, etc, to be incorrect. I have fixed this bug, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,27,10,11],"tags":[],"class_list":["post-8916","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_a11","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8916"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8916"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8916\/revisions"}],"predecessor-version":[{"id":8917,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8916\/revisions\/8917"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8916"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8916"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8916"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}