{"id":8886,"date":"2021-08-29T20:10:25","date_gmt":"2021-08-29T19:10:25","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8886"},"modified":"2021-08-29T20:10:52","modified_gmt":"2021-08-29T19:10:52","slug":"p0-a11-part-946-story-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a11-part-946-story-improvements\/","title":{"rendered":"P0-A11: Part 946: Story, Improvements"},"content":{"rendered":"\n<p>The first step with Alpha-11 will be some minor bug fixes and issues that I had been postponing for a while.<\/p>\n\n\n\n<p>I will then move on to more extensive testing and improvements, which is my main focus for A11.<\/p>\n\n\n\n<p>I also intend to improve the Procedural City Generation, AI, and randomised story Generation in A11.<\/p>\n\n\n\n<p>In addition, I need to find a replacement for the Snow system which works with non-Y Up orientations.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/vmSILvF\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/vmSILvFm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/Bnul4Kp\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/Bnul4Kpm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/ZGSwAVV\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/ZGSwAVVm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/7GNLLFr\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/7GNLLFrm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/OpYUXtS\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/OpYUXtSm.jpg\" alt=\"\"\/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>The first step with Alpha-11 will be some minor bug fixes and issues that I had been postponing for a while. I will then move on to more extensive testing and improvements, which is my main focus for A11. I also intend to improve the Procedural City Generation, AI, and randomised story Generation in A11. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2,3,17,27,10,11],"tags":[],"class_list":["post-8886","post","type-post","status-publish","format-standard","hentry","category-art-and-designs","category-astral-realms","category-p-0","category-p0_a11","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8886"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8886"}],"version-history":[{"count":2,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8886\/revisions"}],"predecessor-version":[{"id":8889,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8886\/revisions\/8889"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8886"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8886"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8886"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}