{"id":8858,"date":"2021-08-08T23:32:18","date_gmt":"2021-08-08T22:32:18","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8858"},"modified":"2021-08-08T23:32:18","modified_gmt":"2021-08-08T22:32:18","slug":"p0-a10-part-935-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a10-part-935-debugging-improvements\/","title":{"rendered":"P0-A10: Part 935: Debugging, Improvements"},"content":{"rendered":"\n<p>I have made additional improvements to the AI. <\/p>\n\n\n\n<p>It is now possible to permanently save the AI state to the database.<\/p>\n\n\n\n<p>This means that the state of the AI can be restored after a server crash, or planned maintenance, etc. It also makes testing and debugging easier.<\/p>\n\n\n\n<p>I have also made several improvements to the AI system, and fixed additional bugs.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/6tsKEGO\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/6tsKEGOm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/SVCAhAc\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/SVCAhAcm.jpg\" alt=\"\"\/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>I have made additional improvements to the AI. It is now possible to permanently save the AI state to the database. This means that the state of the AI can be restored after a server crash, or planned maintenance, etc. It also makes testing and debugging easier. I have also made several improvements to the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,26,10,11],"tags":[],"class_list":["post-8858","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_a10","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8858"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8858"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8858\/revisions"}],"predecessor-version":[{"id":8859,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8858\/revisions\/8859"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8858"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8858"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8858"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}