{"id":8848,"date":"2021-07-25T23:12:54","date_gmt":"2021-07-25T22:12:54","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8848"},"modified":"2021-08-01T23:18:39","modified_gmt":"2021-08-01T22:18:39","slug":"p0-a10-part-931-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a10-part-931-debugging-improvements\/","title":{"rendered":"P0-A10: Part 931: Debugging, Improvements"},"content":{"rendered":"\n<p>Most of the testing and improvements for the space sim part of the project are now done.<\/p>\n\n\n\n<p>I have run into a final issue where enemy AI ships can sometimes &#8220;overshoot&#8221; the player when attempting to intercept at very high speeds.<\/p>\n\n\n\n<p>I am currently in the process of fixing this, hopefully it won&#8217;t be too difficult.<\/p>\n\n\n\n<p>I still have some additional tests and improvements that I want to make next week.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/P4uVUwM\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/P4uVUwMm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/HmM5ToD\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/HmM5ToDm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/L4KQhW9\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/L4KQhW9m.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/eHkbsya\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/eHkbsyam.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/pnxA2ee\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/pnxA2eem.jpg\" alt=\"\"\/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Most of the testing and improvements for the space sim part of the project are now done. I have run into a final issue where enemy AI ships can sometimes &#8220;overshoot&#8221; the player when attempting to intercept at very high speeds. I am currently in the process of fixing this, hopefully it won&#8217;t be too [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,26,10,11],"tags":[],"class_list":["post-8848","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_a10","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8848"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8848"}],"version-history":[{"count":2,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8848\/revisions"}],"predecessor-version":[{"id":8852,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8848\/revisions\/8852"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8848"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8848"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8848"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}