{"id":8839,"date":"2021-07-18T07:49:29","date_gmt":"2021-07-18T06:49:29","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8839"},"modified":"2021-07-18T07:49:29","modified_gmt":"2021-07-18T06:49:29","slug":"p0-a10-part-927-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a10-part-927-debugging-improvements\/","title":{"rendered":"P0-A10: Part 927: Debugging, Improvements"},"content":{"rendered":"\n<p>I have made several minor, and some major improvements to the system.<\/p>\n\n\n\n<p>I have tested and improved the in-game guis, and made some changes to the fonts, etc.<\/p>\n\n\n\n<p>I have also added a system to automatically slow the player down when they approach a ship or station at high speed, to prevent overshooting the target.<\/p>\n\n\n\n<p>Finally, I have added support for saving the game inside a structure. Previously, if the player saved inside a structure the world state would not be correctly restored on load, this is now fixed.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/pA0R0nf\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/pA0R0nfm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/SivVBhp\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/SivVBhpm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/ZFcQwZB\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/ZFcQwZBm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/UotzAjT\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/UotzAjTm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/mYz8Z56\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/mYz8Z56m.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/5hhj42d\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/5hhj42dm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/XPrKuqu\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/XPrKuqum.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/uk7UTsm\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/uk7UTsmm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/4u1G2Fm\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/4u1G2Fmm.jpg\" alt=\"\"\/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>I have made several minor, and some major improvements to the system. I have tested and improved the in-game guis, and made some changes to the fonts, etc. I have also added a system to automatically slow the player down when they approach a ship or station at high speed, to prevent overshooting the target. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,26,10,11],"tags":[],"class_list":["post-8839","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_a10","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8839"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8839"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8839\/revisions"}],"predecessor-version":[{"id":8840,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8839\/revisions\/8840"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8839"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8839"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8839"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}