{"id":8828,"date":"2021-07-11T23:58:19","date_gmt":"2021-07-11T22:58:19","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8828"},"modified":"2021-07-12T00:06:31","modified_gmt":"2021-07-11T23:06:31","slug":"p0-a10-part-924-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a10-part-924-debugging-improvements\/","title":{"rendered":"P0-A10: Part 924: Debugging, Improvements"},"content":{"rendered":"\n<p>I have been working on debugging and improving the crafting system, and I have added a simple &#8220;outline&#8221; shader to the project. <br><br>The outline shader was found on the asset store. I have used it to highlight any interactable objects within range.<br><br>I didn&#8217;t want to add out-of-universe effects like this, but I have realised that it will be necessary to add some out-of-universe elements simply to make the game work.<br><br>It was extremely difficult, for example, to find items that had been dropped on grass or heavy vegetation. This solution solves that problem.<\/p>\n\n\n\n<p>The next goal is to improve the object persistence system.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/vTNUzTp\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/vTNUzTpm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/zch6qod\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/zch6qodm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/W91R9E8\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/W91R9E8m.jpg\" alt=\"\"\/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>I have been working on debugging and improving the crafting system, and I have added a simple &#8220;outline&#8221; shader to the project. The outline shader was found on the asset store. I have used it to highlight any interactable objects within range. I didn&#8217;t want to add out-of-universe effects like this, but I have realised [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,26,10,11],"tags":[],"class_list":["post-8828","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_a10","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8828"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8828"}],"version-history":[{"count":2,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8828\/revisions"}],"predecessor-version":[{"id":8832,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8828\/revisions\/8832"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8828"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8828"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8828"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}