{"id":8808,"date":"2021-06-27T05:49:31","date_gmt":"2021-06-27T04:49:31","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8808"},"modified":"2021-06-27T05:49:31","modified_gmt":"2021-06-27T04:49:31","slug":"p0-a10-part-916-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a10-part-916-debugging-improvements\/","title":{"rendered":"P0-A10: Part 916: Debugging, Improvements"},"content":{"rendered":"\n<p>I have begun the next major set of immersion tests and gameplay tests.<\/p>\n\n\n\n<p>I have uncovered some minor, intermittent issues, which I have fixed, but nothing serious.<\/p>\n\n\n\n<p>Before I spend any more time on these tests I intend to add some debug tools and make some changes to the simulations variables and balancing to make testing easier, such as changing the day length, etc.<\/p>\n\n\n\n<p>The next set of testing will feature more space sim testing.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/KUYWmLP\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/KUYWmLPm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/tROlFNN\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/tROlFNNm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/GvG79jr\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/GvG79jrm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/AutLxma\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/AutLxmam.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/tu6mGfF\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/tu6mGfFm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have begun the next major set of immersion tests and gameplay tests. I have uncovered some minor, intermittent issues, which I have fixed, but nothing serious. Before I spend any more time on these tests I intend to add some debug tools and make some changes to the simulations variables and balancing to make [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,26,10,11],"tags":[],"class_list":["post-8808","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_a10","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8808"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8808"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8808\/revisions"}],"predecessor-version":[{"id":8809,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8808\/revisions\/8809"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8808"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8808"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8808"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}