{"id":8800,"date":"2021-06-20T18:14:31","date_gmt":"2021-06-20T17:14:31","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8800"},"modified":"2021-06-20T18:15:43","modified_gmt":"2021-06-20T17:15:43","slug":"p0-a10-part-913-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a10-part-913-debugging-improvements\/","title":{"rendered":"P0-A10: Part 913: Mirror Port"},"content":{"rendered":"\n<p>I have tested almost every single individual client and server function in my project using the new Mirror networking system, and they all seem to work fine.<\/p>\n\n\n\n<p>There were a few minor issues that I discovered, and fixed, but a lot of these issues were pre-existing bugs.<br><br>There were some minor issues with player position and rotation updates over the server, but these have been fixed.<\/p>\n\n\n\n<p>I have also tested the system over the internet, and it worked fine.<\/p>\n\n\n\n<p>I have not seen any major problems, so I am reasonably confident in calling the port complete, although I will need to spend some more time in the future working on network testing.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/s2Stl9D\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/s2Stl9Dm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/hyHcG4v\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/hyHcG4vm.jpg\" alt=\"\"\/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>I have tested almost every single individual client and server function in my project using the new Mirror networking system, and they all seem to work fine. There were a few minor issues that I discovered, and fixed, but a lot of these issues were pre-existing bugs. There were some minor issues with player position [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,26,10,11],"tags":[],"class_list":["post-8800","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_a10","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8800"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8800"}],"version-history":[{"count":2,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8800\/revisions"}],"predecessor-version":[{"id":8804,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8800\/revisions\/8804"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8800"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8800"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8800"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}