{"id":8782,"date":"2021-06-06T21:04:56","date_gmt":"2021-06-06T20:04:56","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8782"},"modified":"2021-06-06T21:04:56","modified_gmt":"2021-06-06T20:04:56","slug":"p0-a10-part-907-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a10-part-907-debugging-improvements\/","title":{"rendered":"P0-A10: Part 907: Debugging, Improvements"},"content":{"rendered":"\n<p>The issue with the snow is more serious that I thought.<\/p>\n\n\n\n<p>I will need to rewrite the snow shader to handle arbitrary world up values, but this is complex, I may need to postpone this for now.<\/p>\n\n\n\n<p>However, the Port from UNET to Mirror is goin gextremelt well.<br><br>It seems that the mirror system is now working perfectly with my project, I have not noticed any errors or problems. I will need to conduct extensive testing, but it is possible that I could port to it this month, which would solve several existing UNET issues.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/tj2PJv8\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/tj2PJv8m.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/D1Khxpj\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/D1Khxpjm.jpg\" alt=\"\"\/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>The issue with the snow is more serious that I thought. I will need to rewrite the snow shader to handle arbitrary world up values, but this is complex, I may need to postpone this for now. However, the Port from UNET to Mirror is goin gextremelt well. It seems that the mirror system is [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,26,10,11],"tags":[],"class_list":["post-8782","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p0_a10","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8782"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8782"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8782\/revisions"}],"predecessor-version":[{"id":8783,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8782\/revisions\/8783"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8782"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8782"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8782"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}