{"id":8780,"date":"2021-06-06T20:26:09","date_gmt":"2021-06-06T19:26:09","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8780"},"modified":"2021-06-06T20:26:09","modified_gmt":"2021-06-06T19:26:09","slug":"p0-a10-part-906-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a10-part-906-debugging-improvements\/","title":{"rendered":"P0-A10: Part 906: Debugging, Improvements"},"content":{"rendered":"\n<p>I have made several additional improvements to the AI system. <br><br>It is now possible to use both voice and text based input to select AI crew\/squad members, and issue orders.<\/p>\n\n\n\n<p>I am trying to keep the system as immersive as possible (IE  diegetic ), so I am keeping the guis to a minimum, but for testing and early development having a gui based system is easier. <br><br>I have also added additional commands to the AI system.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have made several additional improvements to the AI system. It is now possible to use both voice and text based input to select AI crew\/squad members, and issue orders. I am trying to keep the system as immersive as possible (IE diegetic ), so I am keeping the guis to a minimum, but for [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,26,10,11],"tags":[],"class_list":["post-8780","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p0_a10","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8780"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8780"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8780\/revisions"}],"predecessor-version":[{"id":8781,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8780\/revisions\/8781"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8780"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8780"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8780"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}