{"id":8772,"date":"2021-05-30T20:46:32","date_gmt":"2021-05-30T19:46:32","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8772"},"modified":"2021-05-30T20:46:50","modified_gmt":"2021-05-30T19:46:50","slug":"p0-a10-part-903-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a10-part-903-debugging-improvements\/","title":{"rendered":"P0-A10: Part 903: Debugging, Improvements"},"content":{"rendered":"\n<p>I have fixed most of the minor issues with the AI system, and I am now working on the final complex issue.<br><br>There are some fundamental issues with the AI for the NPC&#8217;s that populate the cities. These issues only appear when the cities are oriented at extreme angles, which they would be for a city located at one of the poles of a planet.<\/p>\n\n\n\n<p>There are a few problems here that I am working to solve.<\/p>\n\n\n\n<p>In addition, extreme orientations has caused other issues, most notably with the sky orientation, and the snow accumulation shader, which I will also need to fix shortly.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/ghWVISK\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/ghWVISKm.jpg\" alt=\"\"\/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>I have fixed most of the minor issues with the AI system, and I am now working on the final complex issue. There are some fundamental issues with the AI for the NPC&#8217;s that populate the cities. These issues only appear when the cities are oriented at extreme angles, which they would be for a [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,26,10,11],"tags":[],"class_list":["post-8772","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_a10","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8772"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8772"}],"version-history":[{"count":2,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8772\/revisions"}],"predecessor-version":[{"id":8774,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8772\/revisions\/8774"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8772"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8772"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8772"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}