{"id":8763,"date":"2021-05-23T16:39:19","date_gmt":"2021-05-23T15:39:19","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8763"},"modified":"2021-05-23T16:39:19","modified_gmt":"2021-05-23T15:39:19","slug":"p0-a10-part-900-debugging-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a10-part-900-debugging-improvements\/","title":{"rendered":"P0-A10: Part 900: Debugging, Improvements"},"content":{"rendered":"\n<p>The next goal is to conduct more extensive stress tests of the project in worst-case scenarios, and try to find all crucial bugs before I add any new features.<\/p>\n\n\n\n<p>I have already fixed some minor issues related to object placement, etc, and the main goal now is to test the AI and pathfinding, which I have been postponing, because this is likely to be complex.<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The next goal is to conduct more extensive stress tests of the project in worst-case scenarios, and try to find all crucial bugs before I add any new features. I have already fixed some minor issues related to object placement, etc, and the main goal now is to test the AI and pathfinding, which I [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,26,10,11],"tags":[],"class_list":["post-8763","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_a10","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8763"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8763"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8763\/revisions"}],"predecessor-version":[{"id":8764,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8763\/revisions\/8764"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8763"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8763"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8763"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}