{"id":8746,"date":"2021-05-09T18:57:35","date_gmt":"2021-05-09T17:57:35","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8746"},"modified":"2021-05-09T18:57:35","modified_gmt":"2021-05-09T17:57:35","slug":"p0-a10-part-893-vegetation-system-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a10-part-893-vegetation-system-improvements\/","title":{"rendered":"P0-A10: Part 893: Vegetation System Improvements"},"content":{"rendered":"\n<p>I have made several improvements to the vegetation system in my project.<br><br>Now, instead of the vegetation appearing randomly with equal distribution, I have added a dynamic density system, so that the vegetation appears in &#8220;patches&#8221; or clumps, this looks far, far better and much more realistic than the previous system.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/m5IDn9p\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/m5IDn9pm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/PfzO8nS\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/PfzO8nSm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/fKQCHwc\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/fKQCHwcm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/EGHG4AS\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/EGHG4ASm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/pELR9XX\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/pELR9XXm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/LRCd9ln\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/LRCd9lnm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/msSO61j\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/msSO61jm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/SuVjULS\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/SuVjULSm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/JGB3RN8\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/JGB3RN8m.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/KwoxLVl\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/KwoxLVlm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/Ap5azfk\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/Ap5azfkm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/vCrFodT\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/vCrFodTm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/lwI4GYt\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/lwI4GYtm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/ReSzroq\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/ReSzroqm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/A24s8vr\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/A24s8vrm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/WdlOfgQ\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/WdlOfgQm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/3HmB6N9\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/3HmB6N9m.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/3npQymj\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/3npQymjm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/uuA2D0P\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/uuA2D0Pm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/JGlaNMd\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/JGlaNMdm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/dFL6l5P\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/dFL6l5Pm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/IzDf8Sh\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/IzDf8Shm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/GSELYPM\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/GSELYPMm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/ucy8013\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/ucy8013m.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/LJalTpw\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/LJalTpwm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/93GWz8w\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/93GWz8wm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/3Ev7398\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/3Ev7398m.jpg\" alt=\"\"\/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>I have made several improvements to the vegetation system in my project. Now, instead of the vegetation appearing randomly with equal distribution, I have added a dynamic density system, so that the vegetation appears in &#8220;patches&#8221; or clumps, this looks far, far better and much more realistic than the previous system.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,26,10,11],"tags":[],"class_list":["post-8746","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_a10","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8746"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8746"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8746\/revisions"}],"predecessor-version":[{"id":8747,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8746\/revisions\/8747"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8746"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8746"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8746"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}