{"id":8739,"date":"2021-05-02T09:11:52","date_gmt":"2021-05-02T08:11:52","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8739"},"modified":"2021-05-02T09:11:52","modified_gmt":"2021-05-02T08:11:52","slug":"p0-a9-part-890-traits-character-development-etc","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a9-part-890-traits-character-development-etc\/","title":{"rendered":"P0-A9: Part 890: Traits, Character Development, Etc."},"content":{"rendered":"\n<p>I have been working on adding a large number of traits and attributes to the player.<br><br>Some of these will be chosen by the player under certain conditions, some will be earned when the player reaches a particular skill level, others will be awarded for specific in-game actions or achievements.<\/p>\n\n\n\n<p>So far, there are about 30 of these traits. The next step is to add a system to assign these traits to the player, and add the effects of these traits to the game.<\/p>\n\n\n\n<p>These traits should also be passed over the network, so that other players can see the players character skills and and achievements.<\/p>\n\n\n\n<p>It will also be necessary for the preconditions of these traits to be stored persistently, for example, if a player needs to craft a certain number of items to achieve a trait, the number of items crafted will need to be stored.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have been working on adding a large number of traits and attributes to the player. Some of these will be chosen by the player under certain conditions, some will be earned when the player reaches a particular skill level, others will be awarded for specific in-game actions or achievements. So far, there are about [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,25,10,11],"tags":[],"class_list":["post-8739","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_a9","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8739"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8739"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8739\/revisions"}],"predecessor-version":[{"id":8740,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8739\/revisions\/8740"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8739"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8739"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8739"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}