{"id":8687,"date":"2021-03-28T22:34:19","date_gmt":"2021-03-28T21:34:19","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8687"},"modified":"2021-03-28T22:34:19","modified_gmt":"2021-03-28T21:34:19","slug":"p0-a9-part-882-improvements-debugging","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a9-part-882-improvements-debugging\/","title":{"rendered":"P0-A9: Part 882: Improvements, Debugging"},"content":{"rendered":"\n<p>I am coming to the end of the current cycle of debugging, and most of the critical systems that I had planned to test have been successfully tested.<\/p>\n\n\n\n<p>I ran into some worrying issues with the NPC pathfinding on cities when the city is on the far side of a planet (IE, when the worldup vector is substantially different from y-up).<br><br>However, I think I have mostly solved these problems. I aim to finish the debugging in the next week or so.<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I am coming to the end of the current cycle of debugging, and most of the critical systems that I had planned to test have been successfully tested. I ran into some worrying issues with the NPC pathfinding on cities when the city is on the far side of a planet (IE, when the worldup [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,25,10,11],"tags":[],"class_list":["post-8687","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_a9","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8687"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8687"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8687\/revisions"}],"predecessor-version":[{"id":8688,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8687\/revisions\/8688"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8687"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8687"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8687"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}