{"id":8684,"date":"2021-03-21T21:32:31","date_gmt":"2021-03-21T21:32:31","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8684"},"modified":"2021-03-21T21:32:31","modified_gmt":"2021-03-21T21:32:31","slug":"p0-a9-part-881-improvements-debugging","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a9-part-881-improvements-debugging\/","title":{"rendered":"P0-A9: Part 881: Improvements, Debugging"},"content":{"rendered":"\n<p>I have run into some more bugs with the project.<br><br>I discovered one issue with the ground cover. At certain times of day (depending on the sun position) there is a visible seam in the ground cover. This is not a huge issue, but it will need to be fixed at some point.<\/p>\n\n\n\n<p>The next, more serious issue, is that at some positions and rotations, the AI pathfinding for NPC&#8217;s spawned within cities fails. This is something that I am working on fixing now, and it is going well, but there are still issues. I will need to spend a lot of time on this system in future, probably in A10.<br><br>There are also some other issues and tests that I need to run. I will finish the current round of testing this month, and then spend some time on some other features, before returning to the debugging.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/lsn8QWz\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/lsn8QWzm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/iR2Sn9f\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/iR2Sn9fm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/FQwdDjZ\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/FQwdDjZm.jpg\" alt=\"\"\/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>I have run into some more bugs with the project. I discovered one issue with the ground cover. At certain times of day (depending on the sun position) there is a visible seam in the ground cover. This is not a huge issue, but it will need to be fixed at some point. The next, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,25,10,11],"tags":[],"class_list":["post-8684","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_a9","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8684"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8684"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8684\/revisions"}],"predecessor-version":[{"id":8685,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8684\/revisions\/8685"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8684"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8684"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8684"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}