{"id":8679,"date":"2021-03-21T20:34:46","date_gmt":"2021-03-21T20:34:46","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8679"},"modified":"2021-03-21T20:35:12","modified_gmt":"2021-03-21T20:35:12","slug":"p0-a9-part-879-improvements-debugging","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a9-part-879-improvements-debugging\/","title":{"rendered":"P0-A9: Part 879: Improvements, Debugging"},"content":{"rendered":"\n<p>I have spend a few days optimising the project, in particular the ground cover since that was responsible for most of the FPS issues when exploring planets.<br><br>I now have the project easily running at over 30 FPS in the editor, and even higher in the build, while still looking good.<br><br>I have added several additional options to the graphics menu to control ground cover distance and density falloff, and these features allow much finer control over how the ground cover looks.<br><br>I have reduced the view distance and increased the density falloff for the standard &#8220;High&#8221; graphics settings, which is noticeable, but has resulted in substantial FPS gains.<br><br>In the future, I intend to find a way to change the colour of the terrain dynamically to match the average colour of the ground cover. If I can figure this out, the ground cover should blend much more subtly into the terrain, and I can reduce the view distance even further without causing any perceptible change in ground cover detail.<br><br>Currently, the grass and terrain colour are very different, and so the grass view distance cutoff is noticeable.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/iM1Yi9z\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/iM1Yi9zm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/kHGPOqj\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/kHGPOqjm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/isDqcGt\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/isDqcGtm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/mzUW5Tb\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/mzUW5Tbm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/lHLsd5p\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/lHLsd5pm.jpg\" alt=\"\"\/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>I have spend a few days optimising the project, in particular the ground cover since that was responsible for most of the FPS issues when exploring planets. I now have the project easily running at over 30 FPS in the editor, and even higher in the build, while still looking good. I have added several [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,25,10,11],"tags":[],"class_list":["post-8679","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_a9","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8679"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8679"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8679\/revisions"}],"predecessor-version":[{"id":8680,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8679\/revisions\/8680"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8679"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8679"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8679"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}