{"id":8663,"date":"2021-03-07T19:25:47","date_gmt":"2021-03-07T19:25:47","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8663"},"modified":"2021-03-07T19:26:16","modified_gmt":"2021-03-07T19:26:16","slug":"p0-a9-part-874-improvements-debugging","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a9-part-874-improvements-debugging\/","title":{"rendered":"P0-A9: Part 874: Improvements, Debugging"},"content":{"rendered":"\n<p>I have made several improvements to the project, and fixed a number of bugs, thankfully, none particularly serious.<\/p>\n\n\n\n<p>I have also added additional graphics options, such as the ability to select the desired cubemap resolution. Cubemaps up to 4K are now supported, which look excellent.<\/p>\n\n\n\n<p>I have run into a slightly more serious bug with the day\/night cycle.<\/p>\n\n\n\n<p>The system is working correctly under most cases, but when the player moves in the shuttle, and their position changes, the lighting effects on the planet don&#8217;t update, which means that it is not possible to orbit the planet and see the day and night sides change.<\/p>\n\n\n\n<p>I am still in the process of fixing this.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/BzKDIxf\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/BzKDIxfm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/MpFQT99\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/MpFQT99m.jpg\" alt=\"\"\/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>I have made several improvements to the project, and fixed a number of bugs, thankfully, none particularly serious. I have also added additional graphics options, such as the ability to select the desired cubemap resolution. Cubemaps up to 4K are now supported, which look excellent. I have run into a slightly more serious bug with [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,25,10,11],"tags":[],"class_list":["post-8663","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_a9","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8663"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8663"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8663\/revisions"}],"predecessor-version":[{"id":8665,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8663\/revisions\/8665"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8663"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8663"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8663"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}