{"id":8656,"date":"2021-02-28T15:31:50","date_gmt":"2021-02-28T15:31:50","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8656"},"modified":"2021-02-28T15:31:50","modified_gmt":"2021-02-28T15:31:50","slug":"p0-a9-part-871-improvements-debugging","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a9-part-871-improvements-debugging\/","title":{"rendered":"P0-A9: Part 871: Improvements, Debugging"},"content":{"rendered":"\n<p>Debugging and functionality\/immersion improvements are still going well.<\/p>\n\n\n\n<p>I have added a new navigation system that allows the player to find items in the world more easily, and I have extensively tested many other systems in the sim.<\/p>\n\n\n\n<p>I have also tested the item improvements more.<\/p>\n\n\n\n<p>I have discovered one quite serious bug in the core mechanics of the project. It seems that if the user travels a very long distance back and forth, between two locations, and then saves and loads the game, the position of the player is incorrect.<\/p>\n\n\n\n<p>This is a serious issue, because it could be that there are precision issues within the core floating origin mechanics of the project. This needs immediate attention.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/bzFwnV6\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/bzFwnV6m.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/gJqeNvr\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/gJqeNvrm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/aWTr6Er\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/aWTr6Erm.jpg\" alt=\"\"\/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Debugging and functionality\/immersion improvements are still going well. I have added a new navigation system that allows the player to find items in the world more easily, and I have extensively tested many other systems in the sim. I have also tested the item improvements more. I have discovered one quite serious bug in the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,25,10,11],"tags":[],"class_list":["post-8656","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_a9","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8656"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8656"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8656\/revisions"}],"predecessor-version":[{"id":8657,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8656\/revisions\/8657"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8656"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8656"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8656"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}