{"id":8603,"date":"2021-01-24T12:41:42","date_gmt":"2021-01-24T12:41:42","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8603"},"modified":"2021-01-24T12:41:42","modified_gmt":"2021-01-24T12:41:42","slug":"p0-a9-part-852-orbital-mechanics","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a9-part-852-orbital-mechanics\/","title":{"rendered":"P0-A9: Part 852: Orbital Mechanics"},"content":{"rendered":"\n<p>I have improved upon the orbital mechanics concept, and I now have a system that is quite functional.<\/p>\n\n\n\n<p>Large ships can now be pulled under the force of gravity, and I have also added a gui that allows players to enter various types of orbit, including circular and geostationary.<br><br>This system also works persistently, so the players position is saved correctly to the server as they orbit.<\/p>\n\n\n\n<p> I have also tested the orbit system on other planets (at long distances from the origin) and it works. <br><br>I still have some work to do with this system, but it is close to being working.<br><br><br><\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/x7P2d9F\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/x7P2d9Fm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/I5wyXGK\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/I5wyXGKm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/JiLicM4\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/JiLicM4m.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/n9G3xFi\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/n9G3xFim.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/9oGn8ga\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/9oGn8gam.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/0NiL8Fb\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/0NiL8Fbm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have improved upon the orbital mechanics concept, and I now have a system that is quite functional. Large ships can now be pulled under the force of gravity, and I have also added a gui that allows players to enter various types of orbit, including circular and geostationary. This system also works persistently, so [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2,17,25,10,11],"tags":[],"class_list":["post-8603","post","type-post","status-publish","format-standard","hentry","category-art-and-designs","category-p-0","category-p0_a9","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8603"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8603"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8603\/revisions"}],"predecessor-version":[{"id":8604,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8603\/revisions\/8604"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8603"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8603"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8603"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}