{"id":8580,"date":"2021-01-10T12:49:55","date_gmt":"2021-01-10T12:49:55","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8580"},"modified":"2021-01-10T12:49:55","modified_gmt":"2021-01-10T12:49:55","slug":"p0-a9-part-846-character-selector","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a9-part-846-character-selector\/","title":{"rendered":"P0-A9: Part 846: Character Selector"},"content":{"rendered":"\n<p>I had some issues gettiing the character system to work over the internet, although most of these are now fixed.<\/p>\n\n\n\n<p>I am now storing the users character in the database, and paging this over the network, so that the correct character model for each player is chosen and rendered.<br><br>I also have correct object models for the players shuttle and their main ship stored, and I am correctly sending animation data as well.<\/p>\n\n\n\n<p>The main issue now is that this system is quite slow, and the movement of multiplayer characters is quite choppy, but I should be able to fix this by adding linear interpolation later.<br><br>There are some issues with the server that I will need to fix at some point, but since UNET is due to be replaced in the near future I will likely wait until I am ready to transition to a UNET replacement before I spend any more time on the server.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/xNZB4MD\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/xNZB4MDm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/hTFu7sO\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/hTFu7sOm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/llgX2eA\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/llgX2eAm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/SKg7Vwr\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/SKg7Vwrm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/N9hFwlB\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/N9hFwlBm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/rQ6K2eO\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/rQ6K2eOm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/RmaZJ6F\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/RmaZJ6Fm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/aJ9mXH5\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/aJ9mXH5m.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/DppWEvs\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/DppWEvsm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/G846uBX\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/G846uBXm.jpg\" alt=\"\"\/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>I had some issues gettiing the character system to work over the internet, although most of these are now fixed. I am now storing the users character in the database, and paging this over the network, so that the correct character model for each player is chosen and rendered. I also have correct object models [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-8580","post","type-post","status-publish","format-standard","hentry","category-uncategorized","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8580"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8580"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8580\/revisions"}],"predecessor-version":[{"id":8582,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8580\/revisions\/8582"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8580"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8580"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8580"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}