{"id":8575,"date":"2021-01-03T23:48:45","date_gmt":"2021-01-03T23:48:45","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8575"},"modified":"2021-01-03T23:48:45","modified_gmt":"2021-01-03T23:48:45","slug":"p0-a9-part-844-character-selector","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a9-part-844-character-selector\/","title":{"rendered":"P0-A9: Part 844: Character Selector"},"content":{"rendered":"\n<p>I am making progress with the character selector.<br><br>For the moment, I will probably just allow the player to choose from a preset list of characters. I intend to completely revamp my character selection system in the future to allow for far more detailed customisation.<\/p>\n\n\n\n<p>I already have multiplayer support added, so the process of character creation over the network shouldn&#8217;t be too difficult.<br><br>The problem is in figuring out how to change the players first-person character model in real time, without breaking the references to it in the engine.<br><br>The player needs to have a first-person represenation of their character for various animations, not to mention mirrors, and character customisation screens, etc.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I am making progress with the character selector. For the moment, I will probably just allow the player to choose from a preset list of characters. I intend to completely revamp my character selection system in the future to allow for far more detailed customisation. I already have multiplayer support added, so the process of [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,25,10,11],"tags":[],"class_list":["post-8575","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_a9","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8575"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8575"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8575\/revisions"}],"predecessor-version":[{"id":8576,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8575\/revisions\/8576"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8575"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8575"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8575"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}