{"id":8548,"date":"2020-12-13T22:33:42","date_gmt":"2020-12-13T22:33:42","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8548"},"modified":"2020-12-13T22:33:42","modified_gmt":"2020-12-13T22:33:42","slug":"p0-a8-part-835-debugging","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a8-part-835-debugging\/","title":{"rendered":"P0-A8: Part 835: Debugging"},"content":{"rendered":"\n<p>The variable time of day code is now working.<\/p>\n\n\n\n<p>This took a lot of time, but it worked out well, and seems to be reliable. It also adds a lot of realism to the project.<\/p>\n\n\n\n<p>I am now working on more bug fixes and improvements. <br><br>I have also fixed some issues with the velocity limiter. When travelling at high speeds close to a planet, it was possible for the player to pass through the surface of the terrain.<\/p>\n\n\n\n<p>This is now mostly fixed. I have also made various other improvements to the lighting and shadows, and fixed some more bugs.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/QueEJ7A\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/QueEJ7Am.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/RtqcuTU\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/RtqcuTUm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/ZrH0CmI\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/ZrH0CmIm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/yErbW54\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/yErbW54m.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/cOE8ftv\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/cOE8ftvm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/fi6SDVn\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/fi6SDVnm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/UfNs9VO\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/UfNs9VOm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/QHDly75\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/QHDly75m.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/QXaMjBD\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/QXaMjBDm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/5q1mjuH\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/5q1mjuHm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/GSYWoF8\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/GSYWoF8m.jpg\" alt=\"\"\/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>The variable time of day code is now working. This took a lot of time, but it worked out well, and seems to be reliable. It also adds a lot of realism to the project. I am now working on more bug fixes and improvements. I have also fixed some issues with the velocity limiter. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,23,10,11],"tags":[],"class_list":["post-8548","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_a8","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8548"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8548"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8548\/revisions"}],"predecessor-version":[{"id":8550,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8548\/revisions\/8550"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8548"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8548"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8548"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}