{"id":8519,"date":"2020-11-22T21:43:58","date_gmt":"2020-11-22T21:43:58","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8519"},"modified":"2020-11-22T21:43:58","modified_gmt":"2020-11-22T21:43:58","slug":"p0-a8-part-825-ai-improvements","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a8-part-825-ai-improvements\/","title":{"rendered":"P0-A8: Part 825: AI, Improvements"},"content":{"rendered":"\n<p>The AI dialog is progressing well.<br><br>I have added the random backstory, and I have also added various traits, skills, etc.<br><br>In addition, there are various include and exclude filters, so that each piece of information in the AI&#8217;s database is only displayed to the user as a line of dialog under certain conditions.<br><br>For example, some topics can only be discussed if the player is a &#8220;friend&#8221; to this particular AI character, or if they have a certain trait, like &#8220;trustworthy&#8221;, etc. In the same way, other traits, like &#8220;untrustworthy&#8221;, etc, would prevent certain topics from being discussed.<br><br>There are a lot of things that I still need to add to this system, but I have quite a good foundation built that I can improve on.<\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The AI dialog is progressing well. I have added the random backstory, and I have also added various traits, skills, etc. In addition, there are various include and exclude filters, so that each piece of information in the AI&#8217;s database is only displayed to the user as a line of dialog under certain conditions. For [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,23,10,11],"tags":[],"class_list":["post-8519","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_a8","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8519"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8519"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8519\/revisions"}],"predecessor-version":[{"id":8522,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8519\/revisions\/8522"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8519"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8519"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8519"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}