{"id":8506,"date":"2020-11-08T23:43:54","date_gmt":"2020-11-08T23:43:54","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8506"},"modified":"2020-11-08T23:43:54","modified_gmt":"2020-11-08T23:43:54","slug":"p0-a8-part-820-improvements-debugging","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a8-part-820-improvements-debugging\/","title":{"rendered":"P0-A8: Part 820: Improvements, Debugging"},"content":{"rendered":"\n<p>I have made several improvements to the project. <br><br>Firstly, I have changed the time scale, so that the Time of Day and the various &#8220;life&#8221; variables (such as Hunger, Thirst, etc)  now change at a more realistic rate.<\/p>\n\n\n\n<p>Previously, I had these changing very rapidly, for testing and debugging purposes, but I feel that I have now entered a new phase of the project, where the focus will start to shift towards gameplay and rather than testing.<\/p>\n\n\n\n<p>The TimeofDay is still constant for each planet, whereas in real life each planet should have it&#8217;s own unique time of day, and there are also many more improvements that I will need to make, but I am making good progress for now.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/1WUMfr6\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/1WUMfr6m.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/IETAZYb\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/IETAZYbm.jpg\" alt=\"\"\/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>I have made several improvements to the project. Firstly, I have changed the time scale, so that the Time of Day and the various &#8220;life&#8221; variables (such as Hunger, Thirst, etc) now change at a more realistic rate. Previously, I had these changing very rapidly, for testing and debugging purposes, but I feel that I [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,17,23,10,11],"tags":[],"class_list":["post-8506","post","type-post","status-publish","format-standard","hentry","category-astral-realms","category-p-0","category-p0_a8","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8506"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8506"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8506\/revisions"}],"predecessor-version":[{"id":8507,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8506\/revisions\/8507"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8506"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8506"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8506"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}