{"id":8502,"date":"2020-11-08T23:35:47","date_gmt":"2020-11-08T23:35:47","guid":{"rendered":"http:\/\/phoenixgamedevelopment.com\/blog\/?p=8502"},"modified":"2020-11-08T23:45:17","modified_gmt":"2020-11-08T23:45:17","slug":"p0-a8-part-819-art-lighting-shaders","status":"publish","type":"post","link":"https:\/\/phoenixgamedevelopment.com\/blog\/p0-a8-part-819-art-lighting-shaders\/","title":{"rendered":"P0-A8: Part 819: Art, Lighting, Shaders"},"content":{"rendered":"\n<p>The shader and art experimentation is basically done.<\/p>\n\n\n\n<p>I am very pleased with the results.<br><br>I am still using the Built-in Render pipeline, so I don&#8217;t have the benefits of HDRP, but with post-processing effects and Aura 2 lighting I can still create a very immersive atmosphere.<\/p>\n\n\n\n<p>The effects in the below image are exagerrated for testing. I wanted to increase the emission property to test specular lighting on surfaces, which was the main effect that I was going for.<br><br>With these shaders, I can now create artwork that can emit light onto nearby surfaces, changing colour and intensity in real time. Volumetric lighting with aura 2 also works.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/p1HiKrD\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/p1HiKrDm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/w8byGgZ\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/w8byGgZm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/2y45qIK\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/2y45qIKm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/L0oklvk\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/L0oklvkm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/mLveQAy\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/mLveQAym.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/nsArkgH\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/nsArkgHm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/cWO2xc7\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/cWO2xc7m.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/Xxw1YwJ\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/Xxw1YwJm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/sqlBl53\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/sqlBl53m.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/jJ92AVq\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/jJ92AVqm.jpg\" alt=\"\"\/><\/a><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><a href=\"https:\/\/imgur.com\/O9jz0iB\"><img decoding=\"async\" src=\"https:\/\/i.imgur.com\/O9jz0iBm.jpg\" alt=\"\"\/><\/a><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>The shader and art experimentation is basically done. I am very pleased with the results. I am still using the Built-in Render pipeline, so I don&#8217;t have the benefits of HDRP, but with post-processing effects and Aura 2 lighting I can still create a very immersive atmosphere. The effects in the below image are exagerrated [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2,3,17,23,10,11],"tags":[],"class_list":["post-8502","post","type-post","status-publish","format-standard","hentry","category-art-and-designs","category-astral-realms","category-p-0","category-p0_a8","category-software-and-games","category-spiritus-astrum","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"aioseo_notices":[],"builder_content":"","_links":{"self":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8502"}],"collection":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/comments?post=8502"}],"version-history":[{"count":1,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8502\/revisions"}],"predecessor-version":[{"id":8504,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/posts\/8502\/revisions\/8504"}],"wp:attachment":[{"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/media?parent=8502"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/categories?post=8502"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/phoenixgamedevelopment.com\/blog\/wp-json\/wp\/v2\/tags?post=8502"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}